Open to remote Senior Technical Business Analyst / Business Systems Analyst roles spanning data integration and AI-enabled solutions.
SELECTED WORK
Start with the work.
Core systems cases first. Filter only if useful.
Always building something.Family · roots · bonsai · Disney · storytelling · hands-on tinkeringPractical solutions, thoughtful design, humor, and people matter in how I build.

SOLVE PROJECTS
Choose a console.
Each project opens its own working exhibit.A little curiosity, applied.
BAYOU AUDIT
When the report isn’t trustworthy enough, go underneath it.
01 SOURCE
This is what arrived.
A synthetic payment history before Bayou Audit adds context.

CLIENT EXPERIENCE · DIGITAL SHOWROOM
KC CABINETRY
Craftsmanship was already the product. The digital job was to add clarity before the first conversation.
VIEW LIVE DEMO ↗Start with work worth presenting properly.
Portfolio prototype · live-site imagery used as source reference · AI Assist is visibly labeled as a local behavior demo.

LEGACY TRANSLATION · EVIDENCE-FIRST MODERNIZATION
BAYOU CONSOLE
Original code remains the anchor. Bayou Console helps a human understand visible behavior, dependencies and governance questions without pretending undocumented intent is known.
DATA INTEGRATION · STATE · PRIVACY · AI GOVERNANCE
STREAMSCOUT
Above the surface, finding the right creator should feel easy. Underneath it, identity, APIs, verification, state, privacy, provenance and governance have to behave correctly.
The simple screen has a contract underneath it.
CAPABILITY ≠ PERMISSION
StreamScout identifies where AI could add value—and preserves the policy boundary when permission for derived use has not been established.
CROSS-PORTFOLIO TECHNICAL LENS
TECHNICAL SPACE FOR NERDS
See what happens underneath the interface.
60-SECOND SYSTEMS THINKING
Give Amy a Mess.
Pick the kind of problem nobody wants to inherit. There is no score. The point is to see what I establish before I start fixing things.What should happen first?

IMAGINE PROJECTS
Choose an experiment.
Each project gets to teach its own exhibit how to move.★ WHERE IT STARTED · ORIGIN STORY
AVA & JAX EAR DESIGN STUDIO
I started with a fun idea. Then I accidentally started learning how to build AI products.
01 · FUN IDEA
A playful experiment became a learning journey.
Start with something delightful. See what happens when curiosity gets permission to keep going.


02 · EXPERIMENT
The question got more interesting.
The design screen became a place to test choices, prompts, presets, naming, saving and production-ready thinking.
03 · BUILD
The pieces started asking to work together.
One playful screen expanded into connected roles, workflows, technical views and a larger product system.

04 · LEARN
The idea changed shape as the product became real.
Concept visuals set direction. The creation journey mapped the experience. The working studio is what those experiments grew into.

01 · CONCEPT
Imagine the experience.
Direction-setting visuals—not the finished product.
WATCH ORIGINAL CONCEPT FILM ↗
02 · JOURNEY
Map how it should work.
Choose → create → preview → accessorize → review → order.

03 · WORKING STUDIO
Build what earned its place.
The product grew from the experiments and mapped journey.
05 · AJ + AI
Human direction. AI collaboration. Iteration in real time.
AJ sets the direction, tests the result and decides what stays. AI expands the space of possibilities and helps move the idea faster.
AJ + AI IN ACTION
06 · POSSIBILITIES
One playful idea became a system of possibilities.
AI widened the directions to explore. Human direction, testing, security questions and judgment decided what deserved to become real.
Curious by nature. Responsible by design. Always.

GROWTH · INTERACTION · RESPONSIBLE AI
BONSAI JOURNEY
One quiet timestamp experiment kept growing until the most important product decision was knowing when to stop.

ONE CREATIVE SYSTEM · MANY WAYS TO PLAY
CREATIVE STUDIO WORLD
A shared character universe where the hub provides continuity—and each experience is free to own a completely different interaction model.


PLAYABLE EXPERIENCE
Poof’s Big Prank
A choice-driven Ava & Jax story-game where clues, character decisions and creative play move the experience forward.
Also embedded inside Creative Studio World → CREATE.
THE WHOLE LAB
Professional depth. Creative range.
The strongest systems cases lead. Interactive lenses and creative builds show how that thinking stretches.
Core systems work
Closest evidence for Senior Technical BA / BSA work.
How I think — and how the work feels
Architecture, problem-framing and one playable experience—not client projects.
Experiments that stretch the same skills
Interaction, responsible AI and reusable experience design.
FIT keeps the full image visible · ACTUAL SIZE shows native pixels · use + / − and drag to inspect.




